Skip to content

Instantly share code, notes, and snippets.

View HungryProton's full-sized avatar

HungryProton HungryProton

View GitHub Profile
@HungryProton
HungryProton / shader_cache.gd
Last active February 18, 2025 15:25
Godot shader cache hack
extends Spatial
var _materials := []
var _process_materials := []
var _count := 0
func _ready() -> void:
_find_all_materials("res://")
print(_process_materials)

Keybase proof

I hereby claim:

  • I am hungryproton on github.
  • I am hungryproton (https://keybase.io/hungryproton) on keybase.
  • I have a public key ASDsS255eo0PcZ4LvlRg6jyN_9kbixIrw2_oE7_lLxqtdwo

To claim this, I am signing this object: