- intro (read script below)
- Tell me a story about the last time you taught someone something at work. what was the process like? what went well / what was challenging? (This is a warmup softball question. The candidate will be prepared for something like this, and will relax while answering it.)
- Tell me a story about the last thing someone taught you at work. (Looking for: ability to learn, learning strategies.)
- Substitute for #2 for more senior candidates: How do you deal with stress? (Looking for: any thoughtful approach at all.)
- What’s the hard part of [your job]? (Look for reasons why it's hard; what the candidate is doing to learn more about making it easy. Is it technical or do they have the awareness to talk about people things?)
- Tell me a story about a time modularity (or encapsulation) worked out for you. how do you pick where to encapsulate? what’s good about modularity? what’s difficult? (This is the single most important question fo
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| name: deploy service tar | |
| on: | |
| push: | |
| branches: | |
| - 'deploy/*' | |
| jobs: | |
| update: | |
| name: Update target service Github deploy workflows | |
| runs-on: ubuntu-latest |
| [ | |
| { | |
| "name": "Vurts Ascadian Isles Trees Replacer II", | |
| "game": "morrowind", | |
| "modId": 37249, | |
| "fileId": 76153 | |
| }, | |
| { | |
| "name": "HQ Weapons", | |
| "game": "morrowind", |
| name: deploy service tar | |
| on: | |
| push: | |
| branches: | |
| - 'deploy/*' | |
| jobs: | |
| docker: | |
| name: Build and archive service | |
| runs-on: ubuntu-latest |
Skyrim mods are why the game is alive eight years after it was launched. They’re amazing and fantastic and disturbing and inspiring. They fix game bugs, add new features, and make the game look fresh.
I am happily role-playing my way through my social distancing 2020 playthrough, posting ridiculous screenshots. Sometimes people on Twitter ask me for a modlist. My modlist is on Modwatch. But... I'm not sure this helps anyway. This list is names of plugin files, not mod names, so it can be super-confusing to read. Also, let’s be honest: this list of mods is bewildering to the newcomer. If you wanted to mod Skyrim so it looks and plays wonderfully, my modlist would not help you get started.
So what would help you get started? Well, how about Ceejbot’s introduction to Skyrim modding?
This is not a modding guide. A modding guide sets out to help you build a specific modlist that works well together, without bugs. I'
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Alice is writing a new library, and she is excited to use the new ES6 syntax. However, she would like to use an older but still good package she found on npm, that exports its interface using CommonJS. She does so easily after reading the NodeJS documentation on how to do this.
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Bob is updating a module for his work, and he needs to support existing CommonJS-using codebases as well as a new project that prefers to stick with ES6 for static analysis reasons. He publishes a package that exports both kinds of interfaces.
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Carol is updating her popular code coverage reporting tool for the new world. She uses the ESM loader hooks to instrument test code as it is imported so she can get code coverage reporting on par with what she has for CommonJS.
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David is writing a transpiler. He writes a custom hook that transpiles source as it's loaded from his language to JavaScript.
The proposal you’re about to read is not just a proposal. We have a working implementation of almost everything we discussed here. We encourage you to checkout and build our branch: our fork, with the relevant branch selected. Building and using the implementation will give you a better understanding of what using it as a developer is like.
Our implementation ended up differing from the proposal on some minor points. As our last action item before making a PR, we’re writing documentation on what we did. While I loathe pointing to tests in lieu of documentation, they will be helpful until we complete writing docs: the unit tests.
This repo also contains a bundled version of npm that has a new command, asset. You can read the documentation for and goals of that comma
| 2001 silly decomposeActions build [email protected] | |
| 2002 silly decomposeActions install [email protected] | |
| 2003 silly decomposeActions postinstall [email protected] | |
| 2004 silly decomposeActions finalize [email protected] | |
| 2005 silly decomposeActions refresh-package-json [email protected] | |
| 2006 silly decomposeActions fetch [email protected] | |
| 2007 silly decomposeActions extract [email protected] | |
| 2008 silly decomposeActions preinstall [email protected] | |
| 2009 silly decomposeActions build [email protected] | |
| 2010 silly decomposeActions install [email protected] |