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@sebbbi
sebbbi / WebGPU_triangle.mm
Created October 21, 2024 10:14
MacOS Dawn WebGPU triangle (messy mashed together code). Works with October 2024 WebGPU API.
#import <Cocoa/Cocoa.h>
#import <QuartzCore/CAMetalLayer.h>
#import <Metal/Metal.h>
#include <cstdlib>
#include <iostream>
#include <webgpu/webgpu.h>
// Custom delegate class to handle window close events
@interface WindowDelegate : NSObject <NSWindowDelegate>
@LeoNatan
LeoNatan / LNHiddenStrings.hh
Last active September 3, 2024 09:37
Hidden Strings
/**
The MIT License (MIT)
Copyright (c) 2024 Léo Natan
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
@dskuza
dskuza / SafariLink.swift
Created January 7, 2024 19:41
SFSafariViewController in SwiftUI
@steventroughtonsmith
steventroughtonsmith / VisionViewPlaygroundApp.swift
Created September 21, 2023 19:22
Trivial visionOS non-rectangular window content layout example
//
// VisionViewPlaygroundApp.swift
// VisionViewPlayground
//
// Created by Steven Troughton-Smith on 21/09/2023.
//
import SwiftUI
@main
@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active November 10, 2025 03:11
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse