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| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.U2D; | |
| #if UNITY_EDITOR | |
| using UnityEditor; | |
| #endif | |
| public class SpriteShapeFlip { | |
| #if UNITY_EDITOR |
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| using UnityEditor; | |
| [InitializeOnLoad] | |
| public class DisableRecompile { | |
| static bool waitingForStop = false; | |
| static DisableRecompile() { | |
| EditorApplication.update += OnEditorUpdate; | |
| } |
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| public static class Utility { | |
| public static bool Eulrlega(string word) { | |
| var last = word[word.Length - 1]; | |
| if (last < 0xAC00) | |
| return true; | |
| last -= (char)0xAC00; | |
| var jong = (char)((last % 28) + 0x11a7); |
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| import com.badlogic.gdx.ApplicationListener; | |
| import com.badlogic.gdx.Gdx; | |
| import com.badlogic.gdx.backends.lwjgl.LwjglApplication; | |
| import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; | |
| import com.badlogic.gdx.graphics.GL10; | |
| import com.badlogic.gdx.graphics.OrthographicCamera; | |
| import com.badlogic.gdx.graphics.Pixmap; | |
| import com.badlogic.gdx.graphics.Pixmap.Format; | |
| import com.badlogic.gdx.graphics.Texture; | |
| import com.badlogic.gdx.graphics.Texture.TextureFilter; |
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| #include <windows.h> | |
| #include <iostream> | |
| #include <locale> | |
| using namespace std; | |
| boolean eulrlega(wchar_t *word) | |
| { | |
| int len = wcslen(word); | |
| wchar_t completeCode = word[len-1]; | |
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| public class Utility { | |
| public static boolean eulrlega(String word) { | |
| char last = word.charAt(word.length()-1); | |
| if(last < 0xAC00) | |
| return true; | |
| last -= 0xAC00; | |
| char jong = (char) ((last % 28) + 0x11a7); |