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Minecraft Texture Pack Processor
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| realms | |
| atlases | |
| blockstates | |
| equipment | |
| font | |
| items | |
| lang | |
| models | |
| particles | |
| post_effect | |
| shaders | |
| texts | |
| waypoint_style | |
| colormap | |
| effect | |
| font | |
| gui |
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| from PIL import Image | |
| import shutil | |
| import os | |
| import time | |
| base_images_folder = "Base Textures" | |
| final_images_folder = "Final Textures" | |
| folder_skip_list = "ignoreFolders.txt" | |
| debug = False | |
| if not os.path.exists(base_images_folder): | |
| os.makedirs(base_images_folder) | |
| if not os.path.exists(final_images_folder): | |
| os.makedirs(final_images_folder) | |
| with open(folder_skip_list, "r") as file: | |
| ignore_folders = set(line.strip() for line in file.readlines()) | |
| def process_image(input_path, output_path): | |
| print(f"'{output_path}'") if debug else None | |
| return | |
| def process_directory(base_images_folder, final_images_folder): | |
| if not os.path.exists(final_images_folder): | |
| os.makedirs(final_images_folder) | |
| for item in os.listdir(base_images_folder): | |
| if item in ignore_folders: | |
| continue | |
| source_path = os.path.join(base_images_folder, item) | |
| target_path = os.path.join(final_images_folder, item) | |
| if os.path.isdir(source_path): | |
| process_directory(source_path, target_path) | |
| elif item.endswith(".png"): | |
| process_image(source_path, target_path) | |
| elif item.endswith(".mcmeta"): | |
| shutil.copy2(source_path, target_path) | |
| start = time.time() | |
| process_directory(base_images_folder, final_images_folder) | |
| print("done") if debug else None | |
| end = time.time() | |
| total = end - start | |
| ( | |
| print( | |
| f"{int(total // 3600)}h {int((total % 3600) // 60)}m {int(total % 60)}s {int((total - int(total)) * 1000)}ms" | |
| ) | |
| if debug | |
| else None | |
| ) |
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