Created
March 21, 2025 08:42
-
-
Save Rohit-554/299128f3503d2a8d87ef7e4396736d94 to your computer and use it in GitHub Desktop.
A simple canvas code for implementing a cute floating cloud and a rainbow over it
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| @Composable | |
| fun KawaiiCloudWithRainbow() { | |
| // Animation for cloud bounce | |
| val infiniteTransition = rememberInfiniteTransition() | |
| val cloudBounce by infiniteTransition.animateFloat( | |
| initialValue = 0f, | |
| targetValue = 20f, | |
| animationSpec = infiniteRepeatable( | |
| tween(1000, easing = FastOutSlowInEasing), | |
| repeatMode = RepeatMode.Reverse | |
| ) | |
| ) | |
| // Animation for star twinkle | |
| val starTwinkle by infiniteTransition.animateFloat( | |
| initialValue = 0f, | |
| targetValue = 1f, | |
| animationSpec = infiniteRepeatable( | |
| tween(500, easing = LinearEasing), | |
| repeatMode = RepeatMode.Reverse | |
| ) | |
| ) | |
| Canvas( | |
| modifier = Modifier.fillMaxSize() | |
| ) { | |
| val centerX = size.width / 2 | |
| val centerY = size.height / 2 | |
| // Draw the cloud | |
| drawCircle( | |
| color = Color.White, | |
| radius = 150f, | |
| center = Offset(centerX, centerY + cloudBounce) | |
| ) | |
| drawCircle( | |
| color = Color.White, | |
| radius = 120f, | |
| center = Offset(centerX - 100f, centerY + 50f + cloudBounce) | |
| ) | |
| drawCircle( | |
| color = Color.White, | |
| radius = 120f, | |
| center = Offset(centerX + 100f, centerY + 50f + cloudBounce) | |
| ) | |
| drawCircle( | |
| color = Color.White, | |
| radius = 100f, | |
| center = Offset(centerX - 150f, centerY + 100f + cloudBounce) | |
| ) | |
| drawCircle( | |
| color = Color.White, | |
| radius = 100f, | |
| center = Offset(centerX + 150f, centerY + 100f + cloudBounce) | |
| ) | |
| // Draw the face | |
| drawArc( | |
| color = Color.Black, | |
| startAngle = 0f, | |
| sweepAngle = 180f, | |
| useCenter = false, | |
| topLeft = Offset(centerX - 50f, centerY + 50f + cloudBounce), | |
| size = Size(100f, 50f), | |
| style = Stroke(width = 4f) | |
| ) | |
| drawCircle( | |
| color = Color.Black, | |
| radius = 10f, | |
| center = Offset(centerX - 30f, centerY + 20f + cloudBounce) | |
| ) | |
| drawCircle( | |
| color = Color.Black, | |
| radius = 10f, | |
| center = Offset(centerX + 30f, centerY + 20f + cloudBounce) | |
| ) | |
| // Draw the rainbow | |
| val rainbowColors = listOf( | |
| Color.Red, | |
| Color(0xFFFFA500), | |
| Color.Yellow, | |
| Color.Green, | |
| Color.Blue, | |
| Color(0xFF4B0082), | |
| Color(0xFF8A2BE2) | |
| ) | |
| val rainbowWidth = 20f | |
| var currentRadius = 200f | |
| rainbowColors.forEach { color -> | |
| drawArc( | |
| color = color, | |
| startAngle = 180f, | |
| sweepAngle = 180f, | |
| useCenter = false, | |
| topLeft = Offset(centerX - currentRadius, centerY - currentRadius + cloudBounce), | |
| size = Size(currentRadius * 2, currentRadius * 2), | |
| style = Stroke(width = rainbowWidth) | |
| ) | |
| currentRadius += rainbowWidth | |
| } | |
| // Draw the stars stars | |
| val starPositions = listOf( | |
| Offset(centerX - 200f, centerY - 200f), | |
| Offset(centerX + 250f, centerY - 150f), | |
| Offset(centerX - 300f, centerY - 100f), | |
| Offset(centerX + 350f, centerY - 50f) | |
| ) | |
| starPositions.forEach { position -> | |
| drawStar( | |
| position = position, | |
| size = 30f, | |
| color = Color.Yellow.copy(alpha = starTwinkle) | |
| ) | |
| } | |
| } | |
| } | |
| // Function to draw a star | |
| fun DrawScope.drawStar( | |
| position: Offset, | |
| size: Float, | |
| color: Color | |
| ) { | |
| val starPath = Path().apply { | |
| val outerRadius = size | |
| val innerRadius = size / 2 | |
| val spikes = 5 | |
| var rotation = Math.PI / 2 * 3 | |
| val step = Math.PI / spikes | |
| moveTo( | |
| x = position.x + (outerRadius * cos(rotation)).toFloat(), | |
| y = position.y + (outerRadius * sin(rotation)).toFloat() | |
| ) | |
| for (i in 0 until spikes) { | |
| val x = position.x + (outerRadius * cos(rotation)).toFloat() | |
| val y = position.y + (outerRadius * sin(rotation)).toFloat() | |
| lineTo(x, y) | |
| rotation += step | |
| val x2 = position.x + (innerRadius * cos(rotation)).toFloat() | |
| val y2 = position.y + (innerRadius * sin(rotation)).toFloat() | |
| lineTo(x2, y2) | |
| rotation += step | |
| } | |
| close() | |
| } | |
| drawPath(starPath, color) | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment