These are just some notes that I'd compiled while investigating the
various compile-to-EXE options available for Java apps. There's a lot
of software out there that'll do it! I did clean this up a bit after
the fact. Spoiler: I ended up going with Liberica NIK for the Windows
EXE compilation. See README-developing.md for
info on building w/ Liberica.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| These files were generated on November 28, 2025 (as an update to the | |
| original versions posted in June 2024, which turned out to be not | |
| accurate). | |
| These savegames were generated to catalogue exactly what happens when you | |
| overflow Animal Well's "moved walls" data structure. There are a total of | |
| 14 moveable walls which can be opened as part of regular gameplay, and a | |
| further 3 which can be opened by using glitches or otherwise hacking the | |
| game to access areas which aren't usually accessible to the player. | |
| However, the structure which holds the moved-wall info can only hold 16 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| <?php // vim: set expandtab tabstop=4 shiftwidth=4: | |
| $dbhost = 'foo'; | |
| $dbuser = 'foo'; | |
| $dbpass = 'foo'; | |
| $dbname = 'foo'; | |
| $max_search_results = 100; | |
| $errors = array(); | |
| $found_obj = false; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| exec bl3mods/Apocalyptech/enemy_spawn_changes/guaranteed_rare_spawns/guaranteed_rare_spawns.bl3hotfix | |
| exec bl3mods/Apocalyptech/enemy_spawn_changes/unlocked_vermivorous/unlocked_vermivorous.bl3hotfix | |
| exec bl3mods/Apocalyptech/qol/always_visible_challenge_icons/always_visible_challenge_icons.bl3hotfix | |
| exec bl3mods/Apocalyptech/qol/more_visible_echo_logs/more_visible_echo_logs.bl3hotfix | |
| exec bl3mods/Apocalyptech/qol/photo_mode_unlock/photo_mode_unlock.bl3hotfix | |
| exec bl3mods/Apocalyptech/qol/no_reload_notification/no_reload_notification.bl3hotfix | |
| exec bl3mods/Apocalyptech/qol/disable_email_loyalty_rewards/disable_email_loyalty_rewards.bl3hotfix | |
| exec bl3mods/Apocalyptech/qol/mega_timesaver_xl/mega_timesaver_xl.bl3hotfix | |
| exec bl3mods/Apocalyptech/qol/no_panting/no_panting.bl3hotfix | |
| exec bl3mods/Apocalyptech/qol/beef_plissken_loot_pattern_fix/beef_plissken_loot_pattern_fix.bl3hotfix |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #!/usr/bin/env python3 | |
| # vim: set expandtab tabstop=4 shiftwidth=4: | |
| import os | |
| import sys | |
| import math | |
| import argparse | |
| # I spent a bit of time banging my head against these without really | |
| # getting to the nub of the final Recycled loop. This post helped: |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Making 405.0 plastic and 405.0 rubber | |
| 720.0 fuel into the recycling loop | |
| 90.0 seed rubber | |
| Iter 0 | |
| ------ | |
| 405.0 plastic means we need 202.5 rubber. | |
| We're getting 90.0 from seed already | |
| -> Recycled Plastic Fuel Consumption: 202.5 | |
| -> Recycled Rubber Fuel Consumption: 0 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| To Store (total: 66): | |
| Row 0 (11): | |
| Healing Items (4): | |
| Beryl Nut | |
| Paleberry | |
| Bacon Agaric | |
| Inhalers |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| digraph quantum { | |
| // Resources | |
| { | |
| node [shape=ellipse fillcolor=darkgoldenrod1 style=filled]; | |
| unknown [label=<UNKNOWN> fillcolor=darkorchid1]; | |
| ficsite_ingot [label=<Ficsite Ingot>]; | |
| trigon [label=<Ficsite Trigon>]; | |
| diamond [label=<Diamond>]; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| ./Game/InventorySerialNumberDatabase.dat | |
| ./Game/Localization/Game/ru/Game.locres | |
| ./Game/Localization/Game/zh-Hans-CN/Game.locres | |
| ./Game/Localization/Game/it/Game.locres | |
| ./Game/Localization/Game/en/Game.locres | |
| ./Game/Localization/Game/ko/Game.locres | |
| ./Game/Localization/Game/fr/Game.locres | |
| ./Game/Localization/Game/de/Game.locres | |
| ./Game/Localization/Game/pt-BR/Game.locres | |
| ./Game/Localization/Game/zh-Hant-TW/Game.locres |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Writing to: AnimalWell-r0205_t0201_l0.sav | |
| - Previously-opened walls no longer open: 14 | |
| - Steps Taken: 16909570 | |
| - Fill Levels: | |
| - 1. (7,11): 2 - 1% | |
| - 2. (4,15): 5 - 3% | |
| - 3. (2,17) (middle): 2 - 1% | |
| - 4. (2,17) (right): 1 - 0% | |
| - 5. (2,17) (left): 2 - 1% | |
| - Chests Opened: 16 |
NewerOlder