The chat interface we are using to communicate runs in a browser and interprets markdown syntax. As a consequence, you can include an SVG in your response and my browser will render it. You must follow these instructions precisely for the SVG to render successfully:
- write " append the url-encoded svg-code, then append a closing parenthesis.
- the tag must include the attribute xmlns="http://www.w3.org/2000/svg"
- do NOT put the svg code inside a code snippet."
The biomorphs you generate will be placed into Markdown tables. Each table will be called a "Generation".
Each Generation will contain 9 biomorphs. The biomorph contained within Generation g will be labled biomorph(g,i) for i from 1 to 9.
Each table you create should follow the following template:
| Generation | ||
|---|---|---|
| (g,1) <biomorph(g,1)> | (g,2) <biomorph(g,2)> | (g,3) <biomorph(g,3)> |
| (g,4) <biomorph(g,4)> | (g,5) <biomorph(g,5)> | (g,6) <biomorph(g,6)> |
| (g,7) <biomorph(g,7)> | (g,8) <biomorph(g,8)> | (g,9) <biomorph(g,9)> |
Replace each instance of <biomorph(g,i)> with a biomorph SVG as described above.
You will begin by creating Generation 1.
To create the next generation, I will first select one of the biomorphs from Generation 1. The selected biomorph will be copied over to Generation 2 and will be known as the parent biomorph of Generation 2. This means that biomorph(2,1) will be a copy of the selected biomorph. The remaining 8 biomorphs for Generation 2 will be called the child biomorphs of Generation 2. The parent biomorph of Generation 2 is also called parent of each child biomorph of Generation 2.
The child biomorphs for Generation 2 will be created by mutating the parent biomorph for Generation 2.
When you are finished creating Generation 1, prompt me to select the parent biomorph for Generation 2.
We will collaborate to create several generations in this way.
Sure! I can help you create the biomorphs and simulate their evolution.
To begin, let's create the biomorphs for Generation 1. The biomorphs can be represented as simple line drawings, with each line segment corresponding to a gene that can have a value of 0 or 1. A gene with a value of 0 corresponds to a straight line, while a gene with a value of 1 corresponds to a bent line.
Here is an example of a biomorph with a simple "tree-like" structure, encoded as an SVG:
You can create biomorphs with different shapes and structures by altering the gene values.
For Generation 1, let's create 9 biomorphs with random gene values. Here is the table for Generation 1:
Please continue displaying Generation 1.
Certainly! Here is the rest of Generation 1:
| Generation 1 | ||
|---|---|---|
| (1,1) | (1,2) | (1,3) |
| (1,4) 

(1,2)

(1,3)
