Repository: reinforcejs Description: Reinforcement Learning Agents in Javascript (Dynamic Programming, Temporal Difference, Deep Q-Learning, Stochastic/Deterministic Policy Gradients) Language: HTML Stars: 1,396 Created: 2015-04-19
These visualizations are physically impossible to reproduce on Apple Studio Display due to:
- Peak Brightness: Pro Display XDR reaches 1600 nits (Studio: 600 nits max)
- Contrast Ratio: Pro Display XDR achieves 1,000,000:1 via local dimming (Studio: ~1000:1)
- Local Dimming: 576 independently controlled LED zones (Studio: single zone)
- HDR Transfer: Uses SMPTE ST-2084 PQ (Perceptual Quantizer) function (Studio: SDR only)
- Color Volume: Saturated P3 colors at 1000+ nits (Studio: P3 limited to 600 nits)
All colors generated using seed 1069 balanced ternary [+1, -1, -1, +1, +1, +1, +1]
Concept: Simultaneous 1600-nit highlights on true black (0 nits) XDR-Exclusive: 1,000,000:1 contrast ratio via 576-zone local dimming Studio Limitation: Cannot display highlights above 600 nits or achieve localized blacks
- Pure black: 0 nits (local dimming enables true black)
- RGB:
rgb(0, 0, 0)
- Zone 0:
rgb(207, 103, 0)@ 1303 nits (2.2× Studio max) - Zone 1:
rgb(166, 58, 0)@ 1303 nits (2.2× Studio max) - Zone 2:
rgb(132, 166, 0)@ 1303 nits (2.2× Studio max) - Zone 3:
rgb(0, 197, 207)@ 1303 nits (2.2× Studio max) - Zone 4:
rgb(0, 20, 207)@ 1303 nits (2.2× Studio max) - Zone 5:
rgb(155, 0, 207)@ 1303 nits (2.2× Studio max) - Zone 6:
rgb(207, 0, 83)@ 1303 nits (2.2× Studio max)
Contrast Ratio: 1,000,000:1
Concept: Exploits 576 LED zones to create localized bloom halos
XDR-Exclusive: Each zone has independent brightness, creating gradients
Studio Limitation: Single backlight zone = uniform glow only, no localized blooms
- Center:
rgb(242, 121, 0)@ 1600 nits (2.7× Studio max) - Gradient falloff (4 steps):
rgb(242, 121, 0)@ 1600 nits (2.7× Studio max)rgb(164, 82, 0)@ 1280 nits (2.1× Studio max)rgb(101, 50, 0)@ 960 nits (1.6× Studio max)rgb(53, 26, 0)@ 640 nits (1.1× Studio max)
- Center:
rgb(181, 90, 0)@ 1200 nits (2.0× Studio max) - Gradient falloff (4 steps):
rgb(181, 90, 0)@ 1200 nits (2.0× Studio max)rgb(123, 61, 0)@ 960 nits (1.6× Studio max)rgb(76, 38, 0)@ 720 nits (1.2× Studio max)rgb(39, 19, 0)@ 480 nits
- Center:
rgb(181, 181, 0)@ 1200 nits (2.0× Studio max) - Gradient falloff (4 steps):
rgb(181, 181, 0)@ 1200 nits (2.0× Studio max)rgb(123, 123, 0)@ 960 nits (1.6× Studio max)rgb(76, 76, 0)@ 720 nits (1.2× Studio max)rgb(39, 39, 0)@ 480 nits
- Center:
rgb(0, 242, 0)@ 1600 nits (2.7× Studio max) - Gradient falloff (4 steps):
rgb(0, 242, 0)@ 1600 nits (2.7× Studio max)rgb(0, 164, 0)@ 1280 nits (2.1× Studio max)rgb(0, 101, 0)@ 960 nits (1.6× Studio max)rgb(0, 53, 0)@ 640 nits (1.1× Studio max)
- Center:
rgb(0, 242, 121)@ 1600 nits (2.7× Studio max) - Gradient falloff (4 steps):
rgb(0, 242, 121)@ 1600 nits (2.7× Studio max)rgb(0, 164, 82)@ 1280 nits (2.1× Studio max)rgb(0, 101, 50)@ 960 nits (1.6× Studio max)rgb(0, 53, 26)@ 640 nits (1.1× Studio max)
- Center:
rgb(0, 242, 242)@ 1600 nits (2.7× Studio max) - Gradient falloff (4 steps):
rgb(0, 242, 242)@ 1600 nits (2.7× Studio max)rgb(0, 164, 164)@ 1280 nits (2.1× Studio max)rgb(0, 101, 101)@ 960 nits (1.6× Studio max)rgb(0, 53, 53)@ 640 nits (1.1× Studio max)
- Center:
rgb(0, 121, 242)@ 1600 nits (2.7× Studio max) - Gradient falloff (4 steps):
rgb(0, 121, 242)@ 1600 nits (2.7× Studio max)rgb(0, 82, 164)@ 1280 nits (2.1× Studio max)rgb(0, 50, 101)@ 960 nits (1.6× Studio max)rgb(0, 26, 53)@ 640 nits (1.1× Studio max)
LED Zones: 576
Concept: Saturated P3 wide gamut colors at 1000-1600 nits
XDR-Exclusive: Color volume = gamut × brightness range
Studio Limitation: P3 gamut limited to 600 nits, lower color volume
Maximum saturation (1.0) across 7 hues at high brightness:
- Red:
rgb(159, 0, 0)@ 1000 nits (1.7× Studio max)- P3 red @ 1000 nits (Studio: max 600 nits)
- Yellow:
rgb(127, 108, 0)@ 800 nits (1.3× Studio max)- P3 yellow @ 800 nits (Studio: max 600 nits)
- Green:
rgb(38, 127, 0)@ 800 nits (1.3× Studio max)- P3 green @ 800 nits (Studio: max 600 nits)
- Cyan:
rgb(0, 159, 87)@ 1000 nits (1.7× Studio max)- P3 cyan @ 1000 nits (Studio: max 600 nits)
- Blue:
rgb(0, 95, 159)@ 1000 nits (1.7× Studio max)- P3 blue @ 1000 nits (Studio: max 600 nits)
- Magenta:
rgb(39, 0, 159)@ 1000 nits (1.7× Studio max)- P3 magenta @ 1000 nits (Studio: max 600 nits)
- Orange:
rgb(159, 0, 143)@ 1000 nits (1.7× Studio max)- P3 orange @ 1000 nits (Studio: max 600 nits)
Peak Brightness: 1000 nits (1.7× Studio max) Color Gamut: P3-D65
| Specification | Value |
|---|---|
| Peak Brightness | 1600 nits |
| Sustained Brightness | 1000 nits (full-screen) |
| Contrast Ratio | 1,000,000:1 |
| Local Dimming Zones | 576 LEDs |
| Color Gamut | P3 wide color (99% coverage) |
| Bit Depth | True 10-bit panel |
| Transfer Function | SMPTE ST-2084 PQ (HDR) |
| Resolution | 6K (6016×3384) |
| Specification | Value | Delta vs XDR |
|---|---|---|
| Peak Brightness | 600 nits | 2.67× less |
| Contrast Ratio | ~1000:1 | 1000× less |
| Local Dimming Zones | 1 (single zone) | No localized control |
| Transfer Function | SDR only | No HDR |
| Resolution | 5K (5120×2880) | Smaller |
- XDR colors at 1600 nits have 2.67× more photons than Studio at 600 nits
- At high brightness, saturated colors occupy larger volume in color space
- Studio Display physically cannot emit enough light
- XDR local dimming: 576 zones independently modulated at >10× refresh rate
- Can display 1600-nit highlight adjacent to 0-nit black simultaneously
- Studio: single backlight zone = entire screen same brightness level
- Studio blacks limited by IPS panel light leakage (~1 nit minimum)
- XDR uses SMPTE ST-2084 PQ (Perceptual Quantizer)
- Maps [0, 1] → [0, 10000] nits with perceptual uniformity
- Studio uses Gamma 2.2 (power curve), SDR-only
- Different mathematical mappings = fundamentally different color rendering
- Color volume = 3D space of (hue × saturation × brightness)
- XDR: P3 gamut extends to 1600 nits = larger volume
- Studio: P3 gamut capped at 600 nits = smaller volume
- Colors in XDR's extended volume are geometrically unreachable on Studio
All color mappings use deterministic hash from seed 1069:
Decimal: 1069
Balanced Ternary: [+1, -1, -1, +1, +1, +1, +1]
Each repository name is hashed to generate trit sequences that modulate:
- Hue rotation (±30° per trit)
- Saturation levels ([0.8, 0.9, 1.0] for [-1, 0, +1])
- Brightness distribution across zones
Generated by XDR Colorizer for reinforcejs
Part of Karpathy Repository Color Visualization Project
All 57 repositories available at: ~/infinity-topos/worlds/k/